Doom Eternal: 11 Things You Missed From The QuakeCon Gameplay

Doom Eternal: 11 Things You Missed From The QuakeCon Gameplay


Hell on Earth

The upcoming Doom Eternal’s brief E3 teaser left a lot of folks clamoring to see more. After all, its predecessor was considered one of the best shooters released in 2016. Few details have emerged in the passing months about what sort of changes are being made to the game. But all that has changed with the series of gameplay videos revealed at QuakeCon 2018, which is finally giving us a much clearer picture about how the game will play.

There are a ton of new changes being introduced to Doom Eternal. Familiar weapons are receiving alterations that change up the way they’re used. Your mobility has been greatly expanded, allowing you the ability to quickly dodge oncoming fire and even swing across maps with a grappling hook. There are even new power-ups that you can collect that enhance your abilities permanently. But given how fast Doom Eternal’s action is, it’s likely that a few of these changes might have flown under your nose.

We’ve put the footage under a microscope, taking note of all the intriguing new mechanics being added to the game, as well as all the awesome new maneuvers you can perform. To help you keep up with all the new changes being made to Doom Eternal, we’ve compiled the biggest ones that you might’ve missed.

Doom Eternal is set to launch on PS4, Xbox One, and PC sometime in 2019. In fact, you can pre-order Doom Eternal on those platforms right now. A Nintendo Switch port has been confirmed as well, but it’s unclear if it’ll release at the same time as other versions of the game.

What are some of the coolest things you noticed in Doom Eternal’s debut gameplay footage? Let us know in the comments below.

Weapon Remixes

A few old weapons from the previous game return, but they feature some subtle changes that you might’ve missed. For example, the Combat Shotgun now has an alternate fire that’s basically a gatling gun, while the Plasma Rifle shoots orbs that electrify enemies. Some weapons have been completely revamped, like the Ballista, which is a new version of the Gauss Cannon that shoots energy bolts that explode on impact. This is only a handful of the changes showcased so far, but we can’t wait to see what else is being added into the mix this time around.

A Lives System

There appears to be a life system of some sort. Around the end of the first gameplay clip, the player grabbed a “+1 Life” item. It’s likely this item is useful during enemy invasions, but we have to wonder if it serves a specific use when playing only in single-player.

Wielding the Crucible

It’s hard to miss, but it appears Doom Eternal is actually following on the promise of its predecessor’s conclusion by giving you the Crucible sword and letting you use it in battle! Whether or not it becomes a mainstay of your arsenal remains to be seen, but we’re down to use it for at least a portion of the game.

Secret Opportunities

When the player opened up the map screen, it showed a ton of question marks, which are likely secrets you can discover. But given how large the map is now compared to the previous game, could these numerous secrets scattered around the map possibly allude to an even deeper emphasis on exploration and backtracking than before?

Demonic Corruption Meter

There also appears to be a “demonic corruption” meter on the map screen. From what was shown, we couldn’t get a handle on how this impacted gameplay or if it was just a visual thing for the narrative’s sake.

New Glory Kills

There are a bunch of new glory kills that were clearly highlighted in the gameplay footage, but we just want to show the guy getting his head squashed into his body. It’s but one of many new gnarly looking (and satisfying) execution animations being added into the sequel.

The BFG 10000

It looks like the BFG is returning… in giant cannon form. You can see it firing during the last gameplay section on Phobos. At what, we don’t quite know yet, but we’re hoping it can obliterate some sort of gigantic demon we’ll inevitably face in the game.

Expanded Mobility

Doom Eternal has far more mobility options than its predecessor. What’s instantly apparent from gameplay is the ability to dash/dodge, but we also saw a wall climb in certain sections, as well as highlighted poles you can swing on to jump wide gaps. Additionally, the grappling hook can be used to cover ground very quickly.

New Suit, New Features

Doom Slayer has some new suit abilities, such as an arm blade that he uses for the new glory kills, but he also has a shoulder mounted launcher that can shoot grenades and spew fire. But knowing the Doom tendency for over-the-top weaponry, we’re almost positive it’s capable of more. There’s a possibility we might get more types of projectiles for this weapon, such as elemental grenades or who knows what!

Destructible Demons

Destructible demons! It’s a little hard to see amidst all the shootin’ and the blood splatterin’, but there appears to be some nuance in the way these enemies get destroyed. Demons will now lose their armor, get visible holes blown through them, or even be burned alive after shooting them enough times.

Permanent Power-ups

Like previous games, you can nab power-ups that can enhance your physical characteristics. Previously, these useful buffs were only active for a limited time, but in Doom Eternal, they seem to be permanent. The melee-enhancing Blood Fist power-up that the player picks up seems to stick around for the duration of the second gameplay video. It’s unclear what happens to your existing power-up when you grab a new one, but we’re guessing you’re likely going to have to pick and choose which ones you want to keep on you.



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